GTA 6 Businesses Explained — Every Type, Ranked
Updated 2026 · Pre-launch edition — values refresh within 24h of release
GTA has several families of business, and they don't work the same way. Understanding the categories is the fastest route to spending your first millions wisely.
1. MC businesses (need an MC Clubhouse)
Cocaine, Meth, Counterfeit Cash, Weed and Document Forgery. You buy or steal supplies, they produce stock, you run a sell mission. Cheap to enter but you must own a Clubhouse (~GTA$200k) first. Cocaine is the star; the rest are mostly Nightclub feeders.
2. CEO businesses (need a CEO Office)
Special Cargo (crates) and Vehicle Import/Export. Higher entry because you need a CEO Office (~GTA$1M), but strong active income — especially car export, which has no supply cost.
3. Standalone earners
Bunker (gunrunning), Agency, Salvage Yard and the Acid Lab don't need a prerequisite property. The Acid Lab is the best cheap solo starter; the Bunker is a classic set-and-forget earner.
4. The passive hub
The Nightclub collects goods from your other businesses automatically — the best passive income, but only once you own producers to feed it.
The hidden costs beginners miss
- Prerequisite property — MC businesses need a Clubhouse; CEO businesses need an Office. Budget for it.
- Daily upkeep — several businesses charge running fees; always judge on net income.
- Upgrades — many businesses are weak until upgraded. Factor upgrade cost into payback.
Keep reading
Best business to buy first · Nightclub guide · Passive income guide