GTA 6 Businesses Explained — Every Type, Ranked

Updated 2026 · Pre-launch edition — values refresh within 24h of release

GTA has several families of business, and they don't work the same way. Understanding the categories is the fastest route to spending your first millions wisely.

1. MC businesses (need an MC Clubhouse)

Cocaine, Meth, Counterfeit Cash, Weed and Document Forgery. You buy or steal supplies, they produce stock, you run a sell mission. Cheap to enter but you must own a Clubhouse (~GTA$200k) first. Cocaine is the star; the rest are mostly Nightclub feeders.

2. CEO businesses (need a CEO Office)

Special Cargo (crates) and Vehicle Import/Export. Higher entry because you need a CEO Office (~GTA$1M), but strong active income — especially car export, which has no supply cost.

3. Standalone earners

Bunker (gunrunning), Agency, Salvage Yard and the Acid Lab don't need a prerequisite property. The Acid Lab is the best cheap solo starter; the Bunker is a classic set-and-forget earner.

4. The passive hub

The Nightclub collects goods from your other businesses automatically — the best passive income, but only once you own producers to feed it.

🏆 See all of these ranked live by profit, cost, upkeep and tier in the Best Business Ranker, then run your own numbers in the Profit Calculator.

The hidden costs beginners miss

Pre-launch note: categories follow GTA Online's structure and update within 24 hours of GTA 6's launch.

Keep reading

Best business to buy first · Nightclub guide · Passive income guide